If you are looking for a great book to get started with 3D art and graphics, then you should give 3D Art Essentials a look. This is an old school book that is designed to teach you the foundational aspects of this form of art. You can read this book all in one sitting, or you can pick and choose the chapters you need. After learning the basics, you will be able to start building your own models and animations to your heart’s content. There are also links to communities and training opportunities to help you along the way. The book is written in a friendly and accessible manner.
In the 3D world, there are a lot of books that offer you a quick rundown of how to get started, but 3D Art Essentials is different. While it does not cover all the bases, it does provide you with a good base to build upon. This book covers the obvious, such as 3D modeling and texturing, and the more obscure, such as physics, animation and special effects. It also shows you the best and most efficient ways to use various applications. With a few weeks of study, you’ll be able to produce interesting models and animations that will look like they were made by a professional.
While you might think that a book with a few hundred pages would be a bit voluminous, you’ll find that this is actually a compact guide. The content is presented in a manner that is easy to understand, and you can read it without the need for a computer or other tools. It’s also software agnostic, so it’s a great option for a first-timer, or someone who isn’t ready to dive into the deep end. Using 3D Art Essentials to the fullest will give you a solid head start in the field, and you’ll be a lot closer to completing your first projects before you know it.
One of the more important sections of the book is the one on the science and technology behind 3D graphics. For example, there is an explanation of what the various pixels are, and how they interact with each other. Those interested in the technical side of the game will appreciate the jargon-free discussion of the various algorithms that are used to generate a realistic image, and how they can be used to produce a high-resolution render. Moreover, you’ll learn how to use cameras, shaders and other tools to create a better-looking rendering.
The book teaches you about the history of 3D, its most important concepts and what to expect when you start using this technology. It isn’t a comprehensive guide to all aspects of the field, but it is a good place to start for anyone who wants to learn about the history of the 3D industry and how to make it a part of their business.